1/26/2024 0 Comments The bards tale dragon statsThe higher the better for front line characters. Determines how much damage done in melee. Strength (ST) - Physical power and forcefulness.Only Sorcerers with three or more spell levels can become Wizards. Due to its power, this class is not available to beginning characters, but must be achieved through experience. Wizard - A spellcaster that specializes in summoning and binding the supernatural, including those that will fight with the player's party.Only Conjurers and Magicians with three or more spell levels can become Sorcerers. Sorcerer - A spellcaster that specializes in creating and manipulating illusions, including those that will fight with the player's party.Magician - A spellcaster that specializes in altering the physical world, including weapons, armor, and enemies.The Hunter Conjurer - A spellcaster that specializes in the conjuring the physical, including fire, light and health.While monks can use equipment, they will be much more effective without as they gain levels. Monk - Trained without the need of weapons or armor, his damage and protection come from his knowledge of martial arts rather than his equipment.Hunter - More assassin than warrior, the hunter can use most weapons and has a chance of scoring a critical hit on an opponent that causes instant death.With instrument in hand, a bard can play tunes that aid the party or hamper foes. He retains many of his combat skills, but prefers song and tales over fighting. Bard - A returned warrior turned wandering minstrel.They also have the ability to hide in shadows to avoid a fight. Rogue - While only mediocre in combat, rogues specialize in locating and disarming traps.Paladin - Warriors who have taken an oath to fight evil, and have thus received a greater resistance to magic.Warriors receive an additional melee attack for every four levels of experience. Warrior - Specializing in melee combat, warriors can use nearly all weapons and armor.Gnome - Short like a dwarf, but not as stout, and with some amount of magical ability.Half-orcs cannot be paladins, bards, hunters or monks. Half-Orc - Ugly and foul tempered, they gain the strength and build of their orc cousins.Half-elves cannot be hunters or paladins. Half-Elf - Tall and thin like their elf ancestors, but with the strength of a human.Hobbit - Short and nimble, with dextrous fingers.Dwarves cannot be hunters, conjurers or magicians. Dwarf - Short and stout, strong and healthy, but not very bright.Elf - Taller and more frail than humans, but blessed with ability in magic.
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